latest news

3.27.2008

Timer Added

Distance ranges on weapons added

Version check added

3.15.2008

Attacking and Defensive Macros implemented.

3.6.2008

Finished equipping and unequipping weapons. Macros almost complete.

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Welcome

This project has been something I've wanted to do for a while now. The idea is to take what I have learned from work and apply it to creating a windows application game that uses .NET. My goal here is to create a multiplayer online game that will allow 2-8 players to play against each other using a stand alone application that can access the web to update actions/turns.

Software I am using

  • Visual Studio 2008
  • SQL Server 2005

Latest News

4-14-08

Patch notes:
  • UI reworked for cleaner interface
  • Fixed bugs with the merchant ship
  • Expanded map and randomized start positions somewhat so that users don't stack ontop of each other on death.
  • Drag and drop moving removed, now you click on a location on the map and a marker will appear. This gives you a better idea of how far you are moving.
  • Target information improved, you can now see the enemy's ship %.
  • The UI that controlled most the actions in the game has been modified to open a new window so you can move things around.

3-30-08

I've made huge changes in this version:
  • Cash is gained per hour, at a max of up to 2 days. It calculates when you log in or when you do any actions in game. It's like rested exp in WoW but the cap is at 2 days in this game. You only need t log in once every 2 days to take full advantage of your free cash.
  • Merchant Ship is now floating in the middle of the map, if you're close enough you can buy weapons and repair here!
  • Killing other ships now gets you cash bonuses, you get 400 cash +50 per kill over a 1:1 kill ratio of the enemy.
  • Offense and Defensive crew bonuses are now in place. You can change up your crew assignments to see the bonuses. Curently Engineering and Nagivation have no bonuses.
  • Distance calculations on weapons, weapons now do only 25% damage if they are out of range.
  • Timer added to refresh the game every 5 minutes.
  • A version checker is added ot make sure you have the latest version of the game!

3-27-08

I figured out how to add a timer to the program so that people no longer need to do actions to get updates from the server.
I've also worked in distance calculations so that weapons now do only 25% damage if the weapon is not in range.
Another big feature I added was a version check.  In the next release when you log in the game will check to see if you have the right version, this should save me some headaches in figuring out how to manage out of date versions that players have downloaded.
My next feature I'm going to be working on is having merchant ships that  will allow you to buy and sell items. This will be a huge addition and will come after I move out this current version since I'm guessing it will require a lot of database changes.

3-15-08

Game is now playable!  Which now puts my progress on the game at about 25% complete... I have a lot more ideas and lot of features to add to the game. But as for now you can fly around, use fuel, attack other ships using energy, setup defensive macros so your ship can defend itself.

I'm pretty excited this is the first big step in Space - The Project.